Agora RTC Objective-C API Reference  Refactor
Properties
AgoraSpatialAudioZone Class Reference

Inherits <NSObject>.

Properties

NSInteger zoneSetId
 
simd_float3 position
 
simd_float3 forward
 
simd_float3 right
 
simd_float3 up
 
float forwardLength
 
float rightLength
 
float upLength
 
float audioAttenuation
 

Property Documentation

◆ zoneSetId

- (NSInteger) zoneSetId
readwritenonatomicassign

The ID of the sound insulation area.

◆ position

- (simd_float3) position
readwritenonatomicassign

The spatial center point of the sound insulation area. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.

◆ forward

- (simd_float3) forward
readwritenonatomicassign

Starting at position, the forward unit vector. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.

◆ right

- (simd_float3) right
readwritenonatomicassign

Starting at position, the right unit vector. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.

◆ up

- (simd_float3) up
readwritenonatomicassign

Starting at position, the up unit vector. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.

◆ forwardLength

- (float) forwardLength
readwritenonatomicassign

The entire sound insulation area is regarded as a cube; this represents the length of the forward side in the unit length of the game engine.

◆ rightLength

- (float) rightLength
readwritenonatomicassign

The entire sound insulation area is regarded as a cube; this represents the length of the right side in the unit length of the game engine.

◆ upLength

- (float) upLength
readwritenonatomicassign

The entire sound insulation area is regarded as a cube; this represents the length of the up side in the unit length of the game engine.

◆ audioAttenuation

- (float) audioAttenuation
readwritenonatomicassign

The sound attenuation coefficient when users within the sound insulation area communicate with external users. The value range is [0,1]. The values are as follows:

  • 0: Broadcast mode, where the volume and timbre are not attenuated with distance, and the volume and timbre heard by local users do not change regardless of distance.
  • (0,0.5): Weak attenuation mode, that is, the volume and timbre are only weakly attenuated during the propagation process, and the sound can travel farther than the real environment.
  • 0.5: (Default) simulates the attenuation of the volume in the real environment; the effect is equivalent to not setting the audioAttenuation parameter.
  • (0.5,1]: Strong attenuation mode (default value is 1), that is, the volume and timbre attenuate rapidly during propagation.