Agora RTC Objective-C API Reference  Refactor
Instance Methods
AgoraSpatialAudioKitBase Class Reference

Inherits <NSObject>.

Inherited by AgoraLocalSpatialAudioKit.

Instance Methods

(int) - setMaxAudioRecvCount:
 
(int) - setAudioRecvRange:
 
(int) - setDistanceUnit:
 
(int) - updatePlayerPositionInfo:positionInfo:
 
(int) - updateSelfPosition:axisForward:axisRight:axisUp:
 
(int) - updateSelfTransform:
 
(int) - setZones:
 
(int) - setPlayerAttenuation:playerId:forceSet:
 

Method Documentation

◆ setMaxAudioRecvCount:

- (int) setMaxAudioRecvCount: (NSUInteger)  maxCount

Sets the maximum number of streams that a user can receive in a specified audio reception range.

If the number of receivable streams exceeds the set value, the local user receives the maxCount streams that are closest to the local user.

Parameters
maxCountThe maximum number of streams that a user can receive within a specified audio reception range. The value of this parameter should be ≤ 16, and the default value is 10.
Returns
  • 0: Success.
  • < 0: Failure.

◆ setAudioRecvRange:

- (int) setAudioRecvRange: (float)  range

Sets the audio reception range of the local user.

After the setting is successful, the local user can only hear the remote users within the setting range or belonging to the same team. You can call this method at any time to update the audio reception range.

Parameters
rangeThe maximum audio reception range. The unit is meters. The value of this parameter must be greater than 0, and the default value is 20.
Returns
  • 0: Success.
  • < 0: Failure.

◆ setDistanceUnit:

- (int) setDistanceUnit: (float)  unit

Sets the length (in meters) of the game engine distance per unit.

In a game engine, the unit of distance is customized, while in the Agora spatial audio algorithm, distance is measured in meters. By default, the SDK converts the game engine distance per unit to one meter. You can call this method to convert the game engine distance per unit to a specified number of meters.

Parameters
unitThe number of meters that the game engine distance per unit is equal to. The value of this parameter must be greater than 0.00, and the default value is 1.00. For example, setting unit as 2.00 means the game engine distance per unit equals 2 meters.The larger the value is, the faster the sound heard by the local user attenuates when the remote user moves far away from the local user.
Returns
  • 0: Success.
  • < 0: Failure.

◆ updatePlayerPositionInfo:positionInfo:

- (int) updatePlayerPositionInfo: (NSInteger)  playerId
positionInfo: (AgoraRemoteVoicePositionInfo *_Nonnull)  positionInfo 

Updates the spatial position of the media player.

After a successful update, the local user can hear the change in the spatial position of the media player. Call timing: This method can be called either before or after joining the channel.

Parameters
playerIdThe ID of the media player. You can get the Device ID by calling getMediaPlayerId.
positionInfoThe spatial position of the media player. See AgoraRemoteVoicePositionInfo.
Returns
  • 0: Success.
  • < 0: Failure.

◆ updateSelfPosition:axisForward:axisRight:axisUp:

- (int) updateSelfPosition: (simd_float3)  position
axisForward: (simd_float3)  axisForward
axisRight: (simd_float3)  axisRight
axisUp: (simd_float3)  axisUp 

Updates the spatial position of the local user.

  • Under the AgoraLocalSpatialAudioKit class, this method needs to be used with updateRemotePosition:positionInfo:. The SDK calculates the relative position between the local and remote users according to this method and the parameter settings in updateRemotePosition:positionInfo:, and then calculates the user's spatial audio effect parameters.
Parameters
positionThe coordinates in the world coordinate system. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.
axisForwardThe unit vector of the x axis in the coordinate system. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.
axisRightThe unit vector of the y axis in the coordinate system. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.
axisUpThe unit vector of the z axis in the coordinate system. This parameter is an array of length 3, and the three values represent the front, right, and top coordinates in turn.
Returns
  • 0: Success.
  • < 0: Failure.

◆ updateSelfTransform:

- (int) updateSelfTransform: (simd_float4x4)  transform

Update coordinate conversion.

Applicable scenarios: When using native iOS frameworks like SceneKit or RealityKit, you can use this method to directly pass the position vector into the mentioned frameworks for rendering.

Parameters
transformConvert parameters. It's a 4 × 4 matrix.
Returns
  • 0: Success.
  • < 0: Failure.

◆ setZones:

- (int) setZones: (NSArray< AgoraSpatialAudioZone * > *_Nullable)  zones

Sets the sound insulation area.

In virtual interactive scenarios, you can use this method to set the sound insulation area and sound attenuation coefficient. When the sound source (which can be the user or the media player) and the listener belong to the inside and outside of the sound insulation area, they can experience the attenuation effect of sound similar to the real environment when it encounters a building partition.

  • When the sound source and the listener belong to the inside and outside of the sound insulation area, the sound attenuation effect is determined by the sound attenuation coefficient in AgoraSpatialAudioZone.
  • If the user or media player is in the same sound insulation area, it is not affected by AgoraSpatialAudioZone, and the sound attenuation effect is determined by the attenuation parameter in setPlayerAttenuation:playerId:forceSet: or setRemoteAudioAttenuation:userId:forceSet:. If you do not call setPlayerAttenuation:playerId:forceSet: or setRemoteAudioAttenuation:userId:forceSet:, the default sound attenuation coefficient of the SDK is 0.5, which simulates the attenuation of the sound in the real environment.
  • If the sound source and the receiver belong to two sound insulation areas, the receiver cannot hear the sound source.
Note
If this method is called multiple times, the last sound insulation area set takes effect.
Parameters
zonesSound insulation area settings. See AgoraSpatialAudioZone. When you set this parameter to nil, it means clearing all sound insulation zones.
Returns
  • 0: Success.
  • < 0: Failure.

◆ setPlayerAttenuation:playerId:forceSet:

- (int) setPlayerAttenuation: (double)  attenuation
playerId: (NSUInteger)  playerId
forceSet: (BOOL)  forceSet 

Sets the sound attenuation properties of the media player.

Parameters
playerIdThe ID of the media player. You can get the Device ID by calling getMediaPlayerId.
attenuationThe sound attenuation coefficient of the remote user or media player. The value range is [0,1]. The values are as follows:
  • 0: Broadcast mode, where the volume and timbre are not attenuated with distance, and the volume and timbre heard by local users do not change regardless of distance.
  • (0,0.5): Weak attenuation mode, that is, the volume and timbre are only weakly attenuated during the propagation process, and the sound can travel farther than the real environment.
  • 0.5: (Default) simulates the attenuation of the volume in the real environment; the effect is equivalent to not setting the speaker_attenuation parameter.
  • (0.5,1]: Strong attenuation mode, that is, the volume and timbre attenuate rapidly during the propagation process.
forceSetWhether to force the sound attenuation effect of the media player:
  • YES: Force attenuation to set the attenuation of the media player. At this time, the attenuation coefficient of the sound insulation are set in the audioAttenuation in the AgoraSpatialAudioZone does not take effect for the media player.
  • NO: Do not force attenuation to set the sound attenuation effect of the media player, as shown in the following two cases.
    • If the sound source and listener are inside and outside the sound isolation area, the sound attenuation effect is determined by the audioAttenuation in AgoraSpatialAudioZone.
    • If the sound source and the listener are in the same sound insulation area or outside the same sound insulation area, the sound attenuation effect is determined by attenuation in this method.
Returns
  • 0: Success.
  • < 0: Failure.

◆ clearRemotePositions

- (int) clearRemotePositions